ABOUT
I’m a sound designer specializing in interactive audio for games. I’ve worked across both mobile and PC titles, designing and implementing complete sound systems that combine creativity with technical precision. My experience covers the full audio pipeline, from sound design and music composition to integration within modern game engines and middleware. I’ve collaborated with studios in contractor, freelance, and in-house roles, adapting to diverse workflows and production environments. Across every project, my goal is to deliver high-quality, emotionally engaging audio that enhances gameplay and defines a project’s sonic identity.
SOFTWARE
REAPER
ABLETON
NUENDO
WWISE
FMOD
UNITY
UNREAL ENGINE
SKILLS
FOLEY
SOUND SYNTHESIS
MUSIC PRODUCTION
MIXING & MASTERING
VO RECORDING & EDITING
UE BLUEPRINTS
++C# / C
GAME DEVELOPMENT