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PC
PC GAMES

H.A.I.N [HELLVA GAMES]
Sound Design & Music / Wwise / UE5
As the sound designer and audio implementer at Hellva Games, I was responsible for shaping the entire audible world of H.A.I.N. from scratch. This included designing all sound effects, composing original music, and handling full Wwise–Unreal integration. I developed interactive systems for footsteps, dynamic ambiences, RTPC-driven effects, and adaptive music transitions.
In-Development
[Alpha Phase]
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